// // time: Wed Aug 30 15:31:29 2000 // // version: 3.1.2 (format), 4.1.0 (DX) // // // panel[5]: position = (0.6969,0.4150), size = 0.2569x0.3392, startup = 1, devstyle = 1 // title: value = Color Table // comment: State values for effector sites and molecules are mapped in a 1-to-1 correspondence (by row) with RGB (Red-Green-Blue) color values. // // // workspace: width = 387, height = 358 // layout: snap = 1, width = 5, height = 50, align = UL // // panel[6]: position = (0.0400,0.7708), size = 0.5162x0.1417, startup = 1, devstyle = 1 // title: value = Choose Meshes and Effector Sites // // workspace: width = 797, height = 106 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[7]: position = (0.5463,0.3667), size = 0.3787x0.2833, startup = 1, devstyle = 1 // title: value = Clipping Limits // // workspace: width = 550, height = 285 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[10]: position = (0.5169,0.1308), size = 0.2344x0.1375, startup = 1, devstyle = 1 // title: value = Choose Molecules // // workspace: width = 182, height = 86 // layout: snap = 0, width = 50, height = 50, align = NN // // panel[12]: position = (0.0631,0.2325), size = 0.2406x0.4550, startup = 1, devstyle = 1 // title: value = MCell Visualization Filenames // // workspace: width = 362, height = 462 // layout: snap = 0, width = 50, height = 50, align = NN // // interactor FileSelector[2]: num_components = 1, value = "neuron.mesh_element_states.0.dx" // instance: panel = 12, x = 6, y = 72, style = FileSelector, vertical = 1, size = 329x59 // label: value = Mesh Element States Filename // // interactor FileSelector[1]: num_components = 1, value = "neuron.mesh_elements.0.dx" // instance: panel = 12, x = 5, y = 5, style = FileSelector, vertical = 1, size = 331x59 // label: value = Mesh Element Filename // // interactor SelectorList[1]: num_components = 1, value = { 0 2 } // selections: maximum = 3, current = 0 2 // option[0]: name = "null_object (default)", value = 0 // option[1]: name = "0", value = 1 // option[2]: name = "1", value = 2 // instance: panel = 6, x = 0, y = 0, style = Button List, vertical = 1, size = 177x106 // label: value = Blue Meshes // // interactor SelectorList[2]: num_components = 1, value = { 0 } // selections: maximum = 3, current = 0 // option[0]: name = "null_object (default)", value = 0 // option[1]: name = "0", value = 1 // option[2]: name = "1", value = 2 // instance: panel = 6, x = 197, y = 0, style = Button List, vertical = 1, size = 177x106 // label: value = Gray Meshes // // interactor SelectorList[3]: num_components = 1, value = { 0 } // selections: maximum = 3, current = 0 // option[0]: name = "null_object (default)", value = 0 // option[1]: name = "0", value = 1 // option[2]: name = "1", value = 2 // instance: panel = 6, x = 620, y = 0, style = Button List, vertical = 1, size = 177x106 // label: value = See-Thru Gold Meshes // // interactor Toggle[1]: num_components = 1, value = 2 // toggle : 1, set = 2, reset = 1 // instance: panel = 7, x = 198, y = 1, style = Toggle, vertical = 0, size = 144x34 // label: value = Clip Meshes // // interactor Vector[3]: num_components = 3, value = [ -0.05 -1 -1 ] // component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // component[1]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // component[2]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // instance: panel = 7, x = 187, y = 49, style = Stepper, vertical = 1, size = 168x112 // label: value = Clip Meshes Min // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // local increment[1]: value = 1, mode = global // local increment[2]: value = 1, mode = global // // interactor Vector[4]: num_components = 3, value = [ 1 1 1 ] // component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // component[1]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // component[2]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // instance: panel = 7, x = 186, y = 173, style = Stepper, vertical = 1, size = 168x112 // label: value = Clip Meshes Max // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // local increment[1]: value = 1, mode = global // local increment[2]: value = 1, mode = global // // interactor String[1]: num_components = 1, value = "neuron.effector_site_states.%d.dx" // instance: panel = 12, x = 8, y = 211, style = Text, vertical = 1, size = 352x55 // label: value = Format Template for Effector Site States Filename // // node Sequencer[1]: // vcr[1]: min = 0, max = 500, beg = 0, end = 500, cur = 0, inc = 25, loop = on, step = off, pal = off // window: position = (0.7412,0.0517), size = 0.1750x0.0667 // startup = 1 // // interactor FileSelector[3]: num_components = 1, value = "neuron.effector_site_positions.0.dx" // instance: panel = 12, x = 8, y = 141, style = FileSelector, vertical = 1, size = 327x59 // label: value = Effector Site Positions Filename // // interactor Toggle[2]: num_components = 1, value = 2 // toggle : 1, set = 2, reset = 1 // instance: panel = 7, x = 0, y = 2, style = Toggle, vertical = 0, size = 144x34 // label: value = Clip Effectors // // interactor Vector[1]: num_components = 3, value = [ 0.1 -0.1 -0.1 ] // component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // component[1]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // component[2]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // instance: panel = 7, x = 0, y = 48, style = Stepper, vertical = 1, size = 168x112 // label: value = Clip Effectors Min // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // local increment[1]: value = 1, mode = global // local increment[2]: value = 1, mode = global // // interactor Vector[2]: num_components = 3, value = [ 1 0.1 0.16 ] // component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // component[1]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // component[2]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // instance: panel = 7, x = 0, y = 172, style = Stepper, vertical = 1, size = 168x112 // label: value = Clip Effectors Max // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // local increment[1]: value = 1, mode = global // local increment[2]: value = 1, mode = global // // interactor SelectorList[6]: num_components = 1, value = { 0 1 2 } // selections: maximum = 3, current = 0 1 2 // option[0]: name = "null_object (default)", value = 0 // option[1]: name = "0", value = 1 // option[2]: name = "1", value = 2 // instance: panel = 6, x = 423, y = 0, style = Button List, vertical = 1, size = 177x106 // label: value = Effectors // // interactor ScalarList[1]: num_components = 1, value = { 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 } // component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0 // instance: panel = 5, x = 0, y = 0, style = List Editor, vertical = 1, size = 151x307 // label: value = State Values // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // // interactor VectorList[1]: num_components = 3, value = { [0.0 0.0 1.0 ], [1.0 0.0 0.0 ], [0.0 1.0 0.0 ], [1.0 0.0 1.0 ], [0.0 0.0 0.0 ], [1.0 1.0 1.0 ], [1.0 1.0 0.0 ], [1.0 1.0 1.0 ], [0.3 0.3 0.3 ], [0.0 0.0 0.0 ], [1.0 1.0 1.0 ] } // component[0]: minimum = 0, maximum = 1e+06, global increment = 1, decimal = 2, global continuous = 0 // component[1]: minimum = 0, maximum = 1e+06, global increment = 1, decimal = 2, global continuous = 0 // component[2]: minimum = 0, maximum = 1e+06, global increment = 1, decimal = 2, global continuous = 0 // instance: panel = 5, x = 155, y = 0, style = List Editor, vertical = 1, size = 232x358 // label: value = Red-Green-Blue Color Values // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // local increment[1]: value = 1, mode = global // local increment[2]: value = 1, mode = global // // interactor FileSelector[4]: num_components = 1, value = "GluR_glyph.dx" // instance: panel = 12, x = 9, y = 403, style = FileSelector, vertical = 1, size = 323x59 // label: value = Custom Glyph Filename // // interactor String[3]: num_components = 1, value = "molecule_states.%d.dx" // instance: panel = 12, x = 9, y = 338, style = Text, vertical = 1, size = 331x55 // label: value = Format Template for Molecule States Filename // // interactor String[2]: num_components = 1, value = "molecule_positions.%d.dx" // instance: panel = 12, x = 9, y = 276, style = Text, vertical = 1, size = 353x55 // label: value = Format Template for Molecule Positions Filename // // interactor Toggle[3]: num_components = 1, value = 2 // toggle : 1, set = 2, reset = 1 // instance: panel = 7, x = 397, y = 2, style = Toggle, vertical = 0, size = 136x34 // label: value = Clip Molecules // // interactor Vector[5]: num_components = 3, value = [ 0.16 -0.1 -0.1 ] // component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // component[1]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // component[2]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // instance: panel = 7, x = 382, y = 48, style = Stepper, vertical = 1, size = 168x112 // label: value = Clip Molecules Min // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // local increment[1]: value = 1, mode = global // local increment[2]: value = 1, mode = global // // interactor Vector[6]: num_components = 3, value = [ 1 0.1 0.1 ] // component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // component[1]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // component[2]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // instance: panel = 7, x = 382, y = 171, style = Stepper, vertical = 1, size = 168x112 // label: value = Clip Molecules Max // local continuous: value = 0, mode = global // local increment[0]: value = 1, mode = global // local increment[1]: value = 1, mode = global // local increment[2]: value = 1, mode = global // // interactor SelectorList[5]: num_components = 1, value = { 0 1 } // selections: maximum = 2, current = 0 1 // option[0]: name = "null_object (default)", value = 0 // option[1]: name = "Glu", value = 1 // instance: panel = 10, x = 5, y = 5, style = Button List, vertical = 1, size = 177x81 // // node Image[1]: // depth: value = 24 // window: position = (0.0163,0.0833), size = 0.4587x0.4367 // input[1]: defaulting = 0, value = "Image_1" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [0 0 0] // input[6]: defaulting = 0, value = [1.4 0 0.216836] // input[7]: defaulting = 1, value = 0.759203 // input[8]: defaulting = 0, value = 720 // input[9]: defaulting = 0, value = 0.667 // input[10]: defaulting = 0, value = [0 1 0] // input[11]: defaulting = 0, value = 30.0 // input[12]: defaulting = 0, value = 1 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 1, value = "none" // input[16]: defaulting = 1, value = "none" // input[17]: defaulting = 1, value = 1 // input[18]: defaulting = 1, value = 1 // input[19]: defaulting = 0, value = 0 // input[29]: defaulting = 1, value = 0 // input[41]: defaulting = 0, value = "none" // internal caching: 1